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Squadron

SHIPYARD

Vulture — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Vulture

6,940,170 crhull 4,692,214 · fitted 2,247,956
Speed
181m/s
Boost
292m/s
Jump
20.91ly
Power
10.15/11.7MW
Shields
249MJ
Armour
288
DPS
Laden jump
17.76ly
Cargo
44t
Fuel
8t
Unladen
274.0t
Laden
326.0t
Hull mass
230.0t
Modules
44.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

36.0 t · 6.39 MW · 1,977,507 cr
SzModuleMassPowerCostStatistics
44 t53,379
58 t4.59189,035
410 t0.451,610,080
32 t0.4810,133
58 t0.5679,444
44 t0.3128,373
30 t7,063

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
3

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

4.0 t · 1.76 MW · 178,449 cr
SzModuleMassPowerCostStatistics
50 t111,566
5
44 t1.7659,633
20 t3,250
10 t1,000
10 t1,000
10 t1,000
10 t1,000
1

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4 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.