v0.10.2 — 25 Aug 2026, 17:27 · 2026-08-25 17:27 UTC
fe776c72 → 565974ecThis deploy carried no recorded changes.
Squadron
What each deploy changed
Every deploy is recorded here the moment it goes live: what changed on the website, what changed in the companion app, and what changed in the platform behind them — in the words of the people who built it, newest first.
This deploy carried no recorded changes.
Your own colonisation plans are private by default. There's now a button on your plan to share it with the squadron — everyone can then read it and haul to any builds it has spawned, but nobody else can change it, and you can stop sharing at any time. Plans you've already made stay private until you say otherwise, and only you can share your own — not officers.
Your own colonisation plans are private by default. There's now a button on your plan to share it with the squadron — everyone can then read it and haul to any builds it has spawned, but nobody else can change it, and you can stop sharing at any time. Plans you've already made stay private until you say otherwise, and only you can share your own — not officers.
Your own colonisation plans are private by default. There's now a button on your plan to share it with the squadron — everyone can then read it and haul to any builds it has spawned, but nobody else can change it, and you can stop sharing at any time. Plans you've already made stay private until you say otherwise, and only you can share your own — not officers.
On a plan page — website and app — you can now load a Raven Colonial export and it will fill in the orbital and surface slot counts for every body, instead of typing them one at a time from the in-game architect view. It shows you exactly what would change first, including anything you entered by hand that the file disagrees with, and nothing is written until you say so. Structures in the file are listed but not added, so your build order stays yours.
On a plan page — website and app — you can now load a Raven Colonial export and it will fill in the orbital and surface slot counts for every body, instead of typing them one at a time from the in-game architect view. It shows you exactly what would change first, including anything you entered by hand that the file disagrees with, and nothing is written until you say so. Structures in the file are listed but not added, so your build order stays yours.
On a plan page — website and app — you can now load a Raven Colonial export and it will fill in the orbital and surface slot counts for every body, instead of typing them one at a time from the in-game architect view. It shows you exactly what would change first, including anything you entered by hand that the file disagrees with, and nothing is written until you say so. Structures in the file are listed but not added, so your build order stays yours.
This deploy carried no recorded changes.
This deploy carried no recorded changes.
On the planning page — website and app — the economy label under each body is now something you can click. It opens the working: every score, and every buff and nerf that produced it, with the reason in plain words. Bonuses are green and penalties are amber, so "an icy body grows nothing" doesn't read like good news. All of it was already being calculated; it was hidden in a hover tooltip you had to find, which never worked on the app at all.
On the planning page — website and app — the economy label under each body is now something you can click. It opens the working: every score, and every buff and nerf that produced it, with the reason in plain words. Bonuses are green and penalties are amber, so "an icy body grows nothing" doesn't read like good news. All of it was already being calculated; it was hidden in a hover tooltip you had to find, which never worked on the app at all.
The platform now notices when you claim a system for colonisation. The Planning page — on the site and in the app — lists systems you've claimed and not planned yet, with the date and a button to start a plan for one. Nothing is created for you; it's a reminder, not a decision. It only reads your own claims, and if you've switched colonisation telemetry off it collects nothing at all.
The platform now notices when you claim a system for colonisation. The Planning page — on the site and in the app — lists systems you've claimed and not planned yet, with the date and a button to start a plan for one. Nothing is created for you; it's a reminder, not a decision. It only reads your own claims, and if you've switched colonisation telemetry off it collects nothing at all.
The platform now notices when you claim a system for colonisation. The Planning page — on the site and in the app — lists systems you've claimed and not planned yet, with the date and a button to start a plan for one. Nothing is created for you; it's a reminder, not a decision. It only reads your own claims, and if you've switched colonisation telemetry off it collects nothing at all.
When you ask the planner to draft a layout for a system you have already started building, it now asks first — replace the structures you have planned but not started, or keep them and design around them. Either way, anything that is already a construction site stays exactly where it is, because the game will not let it move, and the drafter counts its tier points before adding anything new. It tells you which structures those are, and it only asks when there is actually something to decide.
When you ask the planner to draft a layout for a system you have already started building, it now asks first — replace the structures you have planned but not started, or keep them and design around them. Either way, anything that is already a construction site stays exactly where it is, because the game will not let it move, and the drafter counts its tier points before adding anything new. It tells you which structures those are, and it only asks when there is actually something to decide.
When you ask the planner to draft a layout for a system you have already started building, it now asks first — replace the structures you have planned but not started, or keep them and design around them. Either way, anything that is already a construction site stays exactly where it is, because the game will not let it move, and the drafter counts its tier points before adding anything new. It tells you which structures those are, and it only asks when there is actually something to decide.
The build overlay now follows whichever construction site you are docked at, instead of always showing the project you pinned — and it tells you when the two differ, so a diverted panel never reads as a lost setting. Docking at an ordinary station still shows your pinned build. There is also a new "What you owe" page on the site and in the app, and a matching section on the overlay: every commodity still outstanding across all the builds you have joined, added up, with anything more than one build wants marked so you can buy it in bulk and split the hold when you arrive.
The build overlay now follows whichever construction site you are docked at, instead of always showing the project you pinned — and it tells you when the two differ, so a diverted panel never reads as a lost setting. Docking at an ordinary station still shows your pinned build. There is also a new "What you owe" page on the site and in the app, and a matching section on the overlay: every commodity still outstanding across all the builds you have joined, added up, with anything more than one build wants marked so you can buy it in bulk and split the hold when you arrive.
The build overlay now follows whichever construction site you are docked at, instead of always showing the project you pinned — and it tells you when the two differ, so a diverted panel never reads as a lost setting. Docking at an ordinary station still shows your pinned build. There is also a new "What you owe" page on the site and in the app, and a matching section on the overlay: every commodity still outstanding across all the builds you have joined, added up, with anything more than one build wants marked so you can buy it in bulk and split the hold when you arrive.
When somebody else delivers cargo to a project you are watching, the page now updates within a second instead of waiting for you to reload.
When somebody else delivers cargo to a project you are watching, the page now updates within a second instead of waiting for you to reload.
Take a snapshot of a system before you start changing it, then watch the score, the seven measures and the tonnage move as you edit — with the before, after and difference side by side. On the website and in the app.
Take a snapshot of a system before you start changing it, then watch the score, the seven measures and the tonnage move as you edit — with the before, after and difference side by side. On the website and in the app.
Take a snapshot of a system before you start changing it, then watch the score, the seven measures and the tonnage move as you edit — with the before, after and difference side by side. On the website and in the app.
Click any build in a plan to pin it. You get what it spends in tier points against what is banked by the time you reach it, which of the seven system measures it moves, what it feeds, and whether it is affordable in that position — updating as you reorder. On the website and in the app.
Click any build in a plan to pin it. You get what it spends in tier points against what is banked by the time you reach it, which of the seven system measures it moves, what it feeds, and whether it is affordable in that position — updating as you reorder. On the website and in the app.
Click any build in a plan to pin it. You get what it spends in tier points against what is banked by the time you reach it, which of the seven system measures it moves, what it feeds, and whether it is affordable in that position — updating as you reorder. On the website and in the app.
Opening a plan now shows what the whole system will be — its score, the seven effects with bars, tier points banked, tonnage still to haul, and which bodies still need their slot counts read off the architect view. On the website and in the app.
If you plan more structures on a body than its recorded slots allow, the planner now says so — on the website and in the app — instead of quietly showing "4 of 3". It is a warning, not a block: slot counts come from whoever last read them off the architect view, so you decide.
Every build now shows its game id beside its name — "Refinery Hub (silenus)" — in the picker, the build list and the planner, so you can match what you planned to what the game's architect view calls it without looking it up.
Opening a plan now shows what the whole system will be — its score, the seven effects with bars, tier points banked, tonnage still to haul, and which bodies still need their slot counts read off the architect view. On the website and in the app.
If you plan more structures on a body than its recorded slots allow, the planner now says so — on the website and in the app — instead of quietly showing "4 of 3". It is a warning, not a block: slot counts come from whoever last read them off the architect view, so you decide.
Every build now shows its game id beside its name — "Refinery Hub (silenus)" — in the picker, the build list and the planner, so you can match what you planned to what the game's architect view calls it without looking it up.
Opening a plan now shows what the whole system will be — its score, the seven effects with bars, tier points banked, tonnage still to haul, and which bodies still need their slot counts read off the architect view. On the website and in the app.
If you plan more structures on a body than its recorded slots allow, the planner now says so — on the website and in the app — instead of quietly showing "4 of 3". It is a warning, not a block: slot counts come from whoever last read them off the architect view, so you decide.
Every build now shows its game id beside its name — "Refinery Hub (silenus)" — in the picker, the build list and the planner, so you can match what you planned to what the game's architect view calls it without looking it up.
No visible change — this keeps the assistant's search indexes maintained so its answers stay accurate as the galaxy data grows.
The training page now shows systems your squadron has flown to as the live feed it is, updating every fifteen minutes with how many arrived — instead of reporting that it has never run.
You can now ask the assistant for a KIND of place rather than a name — "somewhere quiet with good mining and a large landing pad" — and it will search what the squadron knows about systems and stations to answer.
The assistant answers questions about the squadron again instead of listing star systems — it now searches guides and help separately from the galaxy data, so no amount of ingested systems can drown them out.
The assistant can now answer about systems the squadron has actually flown to, not just the ones from the galaxy import.
When the scout cannot reach the galaxy service, it now says so instead of telling you there is nothing out there. A search that times out is retried once automatically, and if it still cannot finish you get the candidates it did find above a clear note that the list is incomplete — so "search again" and "look somewhere else" stop looking identical. Both the website and the app.
When the scout cannot reach the galaxy service, it now says so instead of telling you there is nothing out there. A search that times out is retried once automatically, and if it still cannot finish you get the candidates it did find above a clear note that the list is incomplete — so "search again" and "look somewhere else" stop looking identical. Both the website and the app.
When the scout cannot reach the galaxy service, it now says so instead of telling you there is nothing out there. A search that times out is retried once automatically, and if it still cannot finish you get the candidates it did find above a clear note that the list is incomplete — so "search again" and "look somewhere else" stop looking identical. Both the website and the app.
When you add a build to a plan, the picker now refuses to offer surface structures on a body nobody can land on, and shows what each build costs in tier points against what your plan has banked — instead of accepting the choice and telling you afterwards. The planning list also flags plans that need attention, and says which kind: sites pointing at builds that no longer exist, a system where nothing is being built any more, or a layout nobody has revisited in months. Those warnings appear in the companion app's planning list as well as on the website, so it does not matter which one you open.
When you add a build to a plan, the picker now refuses to offer surface structures on a body nobody can land on, and shows what each build costs in tier points against what your plan has banked — instead of accepting the choice and telling you afterwards. The planning list also flags plans that need attention, and says which kind: sites pointing at builds that no longer exist, a system where nothing is being built any more, or a layout nobody has revisited in months. Those warnings appear in the companion app's planning list as well as on the website, so it does not matter which one you open.
When you add a build to a plan, the picker now refuses to offer surface structures on a body nobody can land on, and shows what each build costs in tier points against what your plan has banked — instead of accepting the choice and telling you afterwards. The planning list also flags plans that need attention, and says which kind: sites pointing at builds that no longer exist, a system where nothing is being built any more, or a layout nobody has revisited in months. Those warnings appear in the companion app's planning list as well as on the website, so it does not matter which one you open.
Open any system in **Planning** or **Scout** and the platform now tells you what it is good for and — more importantly — what is wrong with it. It reads the real survey, so it knows that a system with four ringed gas giants might still be a bad build because everything in it is 194,000 light seconds from the star, and that a water world with one landable moon has to be built in orbit. Officers can group systems into a bloc, and the advice will then tell you what your whole economy is missing. Printed build books carry the reasoning at the front.
Open any system in **Planning** or **Scout** and the platform now tells you what it is good for and — more importantly — what is wrong with it. It reads the real survey, so it knows that a system with four ringed gas giants might still be a bad build because everything in it is 194,000 light seconds from the star, and that a water world with one landable moon has to be built in orbit. Officers can group systems into a bloc, and the advice will then tell you what your whole economy is missing. Printed build books carry the reasoning at the front.
Open any system in **Planning** or **Scout** and the platform now tells you what it is good for and — more importantly — what is wrong with it. It reads the real survey, so it knows that a system with four ringed gas giants might still be a bad build because everything in it is 194,000 light seconds from the star, and that a water world with one landable moon has to be built in orbit. Officers can group systems into a bloc, and the advice will then tell you what your whole economy is missing. Printed build books carry the reasoning at the front.
The build tracker overlay now tells you how old its figures are — "live from the squadron" only when they really are, "read 3d ago" when they are not, and "not yet read" for a build nobody has docked at yet. Before this, all three looked identical.
The build tracker overlay now tells you how old its figures are — "live from the squadron" only when they really are, "read 3d ago" when they are not, and "not yet read" for a build nobody has docked at yet. Before this, all three looked identical.
Nothing you will notice, except that the platform stops running out of disk — which is what made deploys fail earlier today. The "your carrier is holding cargo this build needs" prompt now tells you how old that reading is, instead of stating it in the present tense whatever its age.
Nothing you will notice, except that the platform stops running out of disk — which is what made deploys fail earlier today. The "your carrier is holding cargo this build needs" prompt now tells you how old that reading is, instead of stating it in the present tense whatever its age.
Nothing you will notice, except that the platform stops running out of disk — which is what made deploys fail earlier today. The "your carrier is holding cargo this build needs" prompt now tells you how old that reading is, instead of stating it in the present tense whatever its age.
The Scout page answers noticeably faster — around 3.9 seconds of database work per search becomes about 1.3. Searching from a system whose name you typed in any capitalisation still works exactly as before.
The "your carrier is holding cargo this build needs" prompt no longer offers cargo you or Frontier have already reported gone. Distance and the **Nearest** sort now work on the companion's colonisation boards — they never have. The app no longer gets slower the longer you leave it open. And you can delete a build you posted by mistake once the site starts reporting needs, which the hub always allowed but the app hid.
The "your carrier is holding cargo this build needs" prompt no longer offers cargo you or Frontier have already reported gone. Distance and the **Nearest** sort now work on the companion's colonisation boards — they never have. The app no longer gets slower the longer you leave it open. And you can delete a build you posted by mistake once the site starts reporting needs, which the hub always allowed but the app hid.
Builds that finish are now noticed on their own. When a construction site stops appearing in the galaxy data — and only when it has been missing twice, a day apart, with nearby stations still being reported and nobody having docked there since — the build is marked complete. Until an officer switches it on it only reports what it would do, and any commander docking at the site overrules it outright.
If a construction site was built as something other than what the plan asked for, the plan now updates itself to match what actually stands there — and says so on the page, naming what it used to say and when it changed. Before this, those plans kept asking for thousands of tonnes nobody would ever haul and gave no credit for the hauling that was done.
If a construction site was built as something other than what the plan asked for, the plan now updates itself to match what actually stands there — and says so on the page, naming what it used to say and when it changed. Before this, those plans kept asking for thousands of tonnes nobody would ever haul and gave no credit for the hauling that was done.
If a construction site was built as something other than what the plan asked for, the plan now updates itself to match what actually stands there — and says so on the page, naming what it used to say and when it changed. Before this, those plans kept asking for thousands of tonnes nobody would ever haul and gave no credit for the hauling that was done.
Officers get a **Colonisation → Station ownership** page. Stations the squadron built through colonisation already count as ours automatically; this is for the ones we hold but did not build, and for correcting the automatic answer when it is wrong. A claim moves a station up the where-to-buy list for everybody, and each stop on that list now says which band it is in. Withdrawn claims stay on the page as a record of who said what.
Officers get a **Colonisation → Station ownership** page. Stations the squadron built through colonisation already count as ours automatically; this is for the ones we hold but did not build, and for correcting the automatic answer when it is wrong. A claim moves a station up the where-to-buy list for everybody, and each stop on that list now says which band it is in. Withdrawn claims stay on the page as a record of who said what.
Officers get a **Colonisation → Station ownership** page. Stations the squadron built through colonisation already count as ours automatically; this is for the ones we hold but did not build, and for correcting the automatic answer when it is wrong. A claim moves a station up the where-to-buy list for everybody, and each stop on that list now says which band it is in. Withdrawn claims stay on the page as a record of who said what.
Where the squadron has bought it now has an **Ours first / Closest** switch, on the website and in the companion app. "Ours first" leads with the build's own system, then the squadron's stations, then a member's; "Closest" sorts by distance and uses ownership only to break a tie. On the website the choice stays in the address bar, so a link you share opens the same way you saw it.
Where the squadron has bought something is now shared across every project within 500 light years, instead of only counting members who had posted a project in that exact system. A build next door to one somebody else is working on now starts with what the squadron already knows rather than from nothing. Each stop also says why it is ranked where it is.
Where the squadron has bought it now has an **Ours first / Closest** switch, on the website and in the companion app. "Ours first" leads with the build's own system, then the squadron's stations, then a member's; "Closest" sorts by distance and uses ownership only to break a tie. On the website the choice stays in the address bar, so a link you share opens the same way you saw it.
Where the squadron has bought something is now shared across every project within 500 light years, instead of only counting members who had posted a project in that exact system. A build next door to one somebody else is working on now starts with what the squadron already knows rather than from nothing. Each stop also says why it is ranked where it is.
Where the squadron has bought it now has an **Ours first / Closest** switch, on the website and in the companion app. "Ours first" leads with the build's own system, then the squadron's stations, then a member's; "Closest" sorts by distance and uses ownership only to break a tie. On the website the choice stays in the address bar, so a link you share opens the same way you saw it.
Where the squadron has bought something is now shared across every project within 500 light years, instead of only counting members who had posted a project in that exact system. A build next door to one somebody else is working on now starts with what the squadron already knows rather than from nothing. Each stop also says why it is ranked where it is.
You can now reconnect your Frontier account whenever you like — **Settings → Frontier** in the companion app, or **Settings → Name & verification** on the site. You no longer have to wait until the connection breaks to find the button, and finishing at Frontier now returns you to a page that tells you it worked. If your ships or carrier cargo stop updating, reconnecting is the first thing to try.
You can now reconnect your Frontier account whenever you like — **Settings → Frontier** in the companion app, or **Settings → Name & verification** on the site. You no longer have to wait until the connection breaks to find the button, and finishing at Frontier now returns you to a page that tells you it worked. If your ships or carrier cargo stop updating, reconnecting is the first thing to try.
You can now reconnect your Frontier account whenever you like — **Settings → Frontier** in the companion app, or **Settings → Name & verification** on the site. You no longer have to wait until the connection breaks to find the button, and finishing at Frontier now returns you to a page that tells you it worked. If your ships or carrier cargo stop updating, reconnecting is the first thing to try.
Fleet carrier tonnages now include cargo you have listed on the carrier's own market — previously anything up for sale read as missing. The build overlays stay on screen when you minimise the companion app. And where-to-buy puts stations in the build's own system first.
Fleet carrier tonnages now include cargo you have listed on the carrier's own market — previously anything up for sale read as missing. The build overlays stay on screen when you minimise the companion app. And where-to-buy puts stations in the build's own system first.
Where to buy now puts the squadron's own stations first, then stations members own, then the nearest — and you can flip it to nearest-first when you are in a hurry.
The build overlay now tells you how many commodities are already finished, so a short list reads as 'nearly done' rather than 'something is missing'. And a carrier's declared hold shows one line per commodity — whichever source spoke last — instead of listing your app's reading and Frontier's separately.
The build overlay now tells you how many commodities are already finished, so a short list reads as 'nearly done' rather than 'something is missing'. And a carrier's declared hold shows one line per commodity — whichever source spoke last — instead of listing your app's reading and Frontier's separately.
The build overlay now tells you how many commodities are already finished, so a short list reads as 'nearly done' rather than 'something is missing'. And a carrier's declared hold shows one line per commodity — whichever source spoke last — instead of listing your app's reading and Frontier's separately.
The build overlay and the project page now keep up with you. Move cargo and the numbers follow within a few seconds instead of up to a minute, and the website's project page updates itself while you watch it instead of needing a reload.
The build overlay and the project page now keep up with you. Move cargo and the numbers follow within a few seconds instead of up to a minute, and the website's project page updates itself while you watch it instead of needing a reload.
The build overlay and the project page now keep up with you. Move cargo and the numbers follow within a few seconds instead of up to a minute, and the website's project page updates itself while you watch it instead of needing a reload.
No visible change. This is the second of two faults that between them stopped the hub reading anything from Frontier.
Your fleet carrier's full cargo now reaches the boards straight from your journal. Dock at your carrier and open its commodity market once, and the whole hold is read at once — not just what the app watched move. Cargo loaded before the app was running will finally show up.
Your fleet carrier's full cargo now reaches the boards straight from your journal. Dock at your carrier and open its commodity market once, and the whole hold is read at once — not just what the app watched move. Cargo loaded before the app was running will finally show up.
No visible change from this alone — but it is the fault that has stopped the hub reading fleet carrier holds from Frontier since the feature shipped. Once deployed, carriers belonging to members who play on cloud services should start reporting their cargo without the companion app running.
No visible change. This makes a background fault name itself accurately instead of blaming your Frontier link for a problem that may be ours.
No visible change — this makes a background job explain itself so a fault that has been invisible can be found.
If your fleet carrier's cargo has been vanishing from the build overlay and the project pages, this is why. When the app was started after cargo was already loaded, it had never seen that cargo arrive — so the first time you moved any of it, the app told the hub the hold was empty, and every board believed it. The app now stays quiet about cargo it cannot vouch for instead of reporting it as gone.
If your fleet carrier's cargo has been vanishing from the build overlay and the project pages, this is why. When the app was started after cargo was already loaded, it had never seen that cargo arrive — so the first time you moved any of it, the app told the hub the hold was empty, and every board believed it. The app now stays quiet about cargo it cannot vouch for instead of reporting it as gone.
If your fleet carrier's cargo has been vanishing from the build overlay and the project pages, this is why. When the app was started after cargo was already loaded, it had never seen that cargo arrive — so the first time you moved any of it, the app told the hub the hold was empty, and every board believed it. The app now stays quiet about cargo it cannot vouch for instead of reporting it as gone.
The "combined run" page for a fleet carrier has been showing an empty hold for carriers that are actually loaded — it was reading the wrong place for a carrier's public market data. It now shows what the project pages show, so the "still to buy" figure on that page is no longer telling you to go and buy cargo the carrier is already carrying.
The build overlay in-game was only counting what a carrier has listed on its public market. Anything staged for the build — which is most of it, since staged cargo usually isn't for sale — didn't show up, so the overlay told you to go and buy materials already sitting on a carrier at the site. It now counts the same sources the website does.
No member-visible change — this is a security patch to a build-time dependency.
When the hub asks Frontier what one of your carriers is holding, it can now tell that a commodity is GONE, not just that it wasn't mentioned. Before this, if your app had once seen 5,000 t of Steel aboard and you sold it with the app closed, the boards kept promising that Steel to everybody indefinitely. They now clear it, and you can see the correction on the carrier's declared hold.
Two fixes to things that shipped earlier today and quietly did nothing. The "your carrier is holding materials this build needs" prompt was never actually appearing in the app — only on the website — and it does now. And where the hub has asked Frontier directly what a carrier is holding, that figure was being counted against your shopping list without being shown to you anywhere; it now appears in the carrier's declared hold, marked as coming from Frontier.
Two fixes to things that shipped earlier today and quietly did nothing. The "your carrier is holding materials this build needs" prompt was never actually appearing in the app — only on the website — and it does now. And where the hub has asked Frontier directly what a carrier is holding, that figure was being counted against your shopping list without being shown to you anywhere; it now appears in the carrier's declared hold, marked as coming from Frontier.
Two fixes to things that shipped earlier today and quietly did nothing. The "your carrier is holding materials this build needs" prompt was never actually appearing in the app — only on the website — and it does now. And where the hub has asked Frontier directly what a carrier is holding, that figure was being counted against your shopping list without being shown to you anywhere; it now appears in the carrier's declared hold, marked as coming from Frontier.
If a data bounty sends you to a station that turns out to have no market at all, you can now say so — from the website or from the app — and you get paid exactly what the bounty was worth. It also takes that station off the board for everyone else, so nobody repeats your wasted trip. You need a verified commander name to report one, and an officer can put a station back if a report was wrong.
If a data bounty sends you to a station that turns out to have no market at all, you can now say so — from the website or from the app — and you get paid exactly what the bounty was worth. It also takes that station off the board for everyone else, so nobody repeats your wasted trip. You need a verified commander name to report one, and an officer can put a station back if a report was wrong.
If a data bounty sends you to a station that turns out to have no market at all, you can now say so — from the website or from the app — and you get paid exactly what the bounty was worth. It also takes that station off the board for everyone else, so nobody repeats your wasted trip. You need a verified commander name to report one, and an officer can put a station back if a report was wrong.
The data bounty board was sending people to places they could not usefully go — stations with no market at all, and Odyssey settlements, which together were most of the board. Those are gone. What is left is stations a ship can dock at, and where several are worth the same points, the nearest to a live build now comes first instead of whichever happened to sort first alphabetically.
No visible change yet — this is the hub learning to ask Frontier directly what a squadron carrier is holding, instead of piecing it together from sell orders and whatever an app happened to watch. What you should notice over the next few days is carrier figures that go DOWN when a hold is emptied, rather than sitting there promising materials somebody sold last week.
Your fleet carrier now speaks up. If it is holding materials a colonisation build still needs, the project page — on the website and in the app — offers to put it on that build, with the callsign, the tonnage and the exact commodities. Attaching takes what is aboard off everybody's shopping list; the carrier stays yours and comes off again whenever you like.
Your fleet carrier now speaks up. If it is holding materials a colonisation build still needs, the project page — on the website and in the app — offers to put it on that build, with the callsign, the tonnage and the exact commodities. Attaching takes what is aboard off everybody's shopping list; the carrier stays yours and comes off again whenever you like.
Your fleet carrier now speaks up. If it is holding materials a colonisation build still needs, the project page — on the website and in the app — offers to put it on that build, with the callsign, the tonnage and the exact commodities. Attaching takes what is aboard off everybody's shopping list; the carrier stays yours and comes off again whenever you like.
On a plan's build order, Download the build book gives you the whole system on one printable page, with every build id and body id ready to type into the game's planner.
What you are carrying now shows on the project page for the build you are on, not just in the overlay. The build tracker's columns line up, with your hold and the carriers' in their own colours.
On a plan's build order, Download the build book gives you the whole system on one printable page, with every build id and body id ready to type into the game's planner.
What you are carrying now shows on the project page for the build you are on, not just in the overlay. The build tracker's columns line up, with your hold and the carriers' in their own colours.
Connect with Frontier in the app now goes straight to Frontier's sign-in. If anything stops it, the page says what, instead of showing nothing.
Connect with Frontier in the app now goes straight to Frontier's sign-in. If anything stops it, the page says what, instead of showing nothing.
Connect with Frontier in the app now goes straight to Frontier's sign-in. If anything stops it, the page says what, instead of showing nothing.
Connect with Frontier in the app now takes you straight to Frontier's sign-in instead of dropping you on the website.
Builds that finish now close themselves, so the boards stop asking for materials nobody needs. On a project's purchase list, whoever bought each line shows in their own colour.
Connect with Frontier in the app now takes you straight to Frontier's sign-in instead of dropping you on the website.
Connect with Frontier in the app now takes you straight to Frontier's sign-in instead of dropping you on the website.
Builds that finish now close themselves, so the boards stop asking for materials nobody needs. On a project's purchase list, whoever bought each line shows in their own colour.
The app now asks you to connect your Frontier account after Discord and pairing, as it was always meant to. The build tracker's grid has column headings and fits properly.
The app now asks you to connect your Frontier account after Discord and pairing, as it was always meant to. The build tracker's grid has column headings and fits properly.
The companion app updates itself to 0.9.0 — the Frontier sign-in, the Frontier Verified badge, the in-progress and complete filters on the project boards, abandoned builds shown in red, and the build tracker's new grid showing what is in your hold, what is on the carriers, and what is actually left to buy.
The companion app updates itself to 0.9.0 — the Frontier sign-in, the Frontier Verified badge, the in-progress and complete filters on the project boards, abandoned builds shown in red, and the build tracker's new grid showing what is in your hold, what is on the carriers, and what is actually left to buy.
Commanders playing on GeForce Now or another cloud platform now have their journals read, so their flying counts toward promotions like everyone else's. The build tracker overlay shows four figures per material — what the build still needs, what is in your hold, what is on the squadron's carriers, and what is actually left to buy.
Commanders playing on GeForce Now or another cloud platform now have their journals read, so their flying counts toward promotions like everyone else's. The build tracker overlay shows four figures per material — what the build still needs, what is in your hold, what is on the squadron's carriers, and what is actually left to buy.
New colonisation projects now say what is actually being built — the type and its total tonnage — instead of "build type not identified yet". The post arrives a few minutes after the project so it can name the build. Commanders playing on GeForce Now or another cloud platform can now use the companion app like everyone else, and their play finally counts toward promotions. The roster shows a Frontier Verified badge, and the app will ask you to sign in with Frontier after you connect Discord.
New colonisation projects now say what is actually being built — the type and its total tonnage — instead of "build type not identified yet". The post arrives a few minutes after the project so it can name the build. Commanders playing on GeForce Now or another cloud platform can now use the companion app like everyone else, and their play finally counts toward promotions. The roster shows a Frontier Verified badge, and the app will ask you to sign in with Frontier after you connect Discord.
New colonisation projects now say what is actually being built — the type and its total tonnage — instead of "build type not identified yet". The post arrives a few minutes after the project so it can name the build. Commanders playing on GeForce Now or another cloud platform can now use the companion app like everyone else, and their play finally counts toward promotions. The roster shows a Frontier Verified badge, and the app will ask you to sign in with Frontier after you connect Discord.
This deploy carried no recorded changes.
Help & Support
GMSD AI answers first, from the help pages. The squadron’s officers take over whenever you ask.