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Squadron

Changelog

What each deploy changed

Every deploy is recorded here the moment it goes live: what changed on the website, what changed in the companion app, and what changed in the platform behind them — in the words of the people who built it, newest first.

v0.10.2 — 25 Aug 2026, 17:27 · 2026-08-25 17:27 UTC

fe776c72565974ec

This deploy carried no recorded changes.

v0.10.2 — 25 Aug 2026, 00:41 · 2026-08-25 00:41 UTC

b50a10a1fe776c72

Website

Your own colonisation plans are private by default. There's now a button on your plan to share it with the squadron — everyone can then read it and haul to any builds it has spawned, but nobody else can change it, and you can stop sharing at any time. Plans you've already made stay private until you say otherwise, and only you can share your own — not officers.

Companion App

Your own colonisation plans are private by default. There's now a button on your plan to share it with the squadron — everyone can then read it and haul to any builds it has spawned, but nobody else can change it, and you can stop sharing at any time. Plans you've already made stay private until you say otherwise, and only you can share your own — not officers.

Platform

Your own colonisation plans are private by default. There's now a button on your plan to share it with the squadron — everyone can then read it and haul to any builds it has spawned, but nobody else can change it, and you can stop sharing at any time. Plans you've already made stay private until you say otherwise, and only you can share your own — not officers.

v0.10.2 — 24 Aug 2026, 23:12 · 2026-08-24 23:12 UTC

81677f40b50a10a1

Website

On a plan page — website and app — you can now load a Raven Colonial export and it will fill in the orbital and surface slot counts for every body, instead of typing them one at a time from the in-game architect view. It shows you exactly what would change first, including anything you entered by hand that the file disagrees with, and nothing is written until you say so. Structures in the file are listed but not added, so your build order stays yours.

Companion App

On a plan page — website and app — you can now load a Raven Colonial export and it will fill in the orbital and surface slot counts for every body, instead of typing them one at a time from the in-game architect view. It shows you exactly what would change first, including anything you entered by hand that the file disagrees with, and nothing is written until you say so. Structures in the file are listed but not added, so your build order stays yours.

Platform

On a plan page — website and app — you can now load a Raven Colonial export and it will fill in the orbital and surface slot counts for every body, instead of typing them one at a time from the in-game architect view. It shows you exactly what would change first, including anything you entered by hand that the file disagrees with, and nothing is written until you say so. Structures in the file are listed but not added, so your build order stays yours.

v0.10.2 — 24 Aug 2026, 20:55 · 2026-08-24 20:55 UTC

a0ba59dd81677f40

This deploy carried no recorded changes.

v0.10.2 — 24 Aug 2026, 20:28 · 2026-08-24 20:28 UTC

b0ebc9e5a0ba59dd

This deploy carried no recorded changes.

v0.10.2 — 24 Aug 2026, 19:05 · 2026-08-24 19:05 UTC

12f59dc0b807f64f

Website

On the planning page — website and app — the economy label under each body is now something you can click. It opens the working: every score, and every buff and nerf that produced it, with the reason in plain words. Bonuses are green and penalties are amber, so "an icy body grows nothing" doesn't read like good news. All of it was already being calculated; it was hidden in a hover tooltip you had to find, which never worked on the app at all.

Companion App

On the planning page — website and app — the economy label under each body is now something you can click. It opens the working: every score, and every buff and nerf that produced it, with the reason in plain words. Bonuses are green and penalties are amber, so "an icy body grows nothing" doesn't read like good news. All of it was already being calculated; it was hidden in a hover tooltip you had to find, which never worked on the app at all.

v0.10.2 — 24 Aug 2026, 18:51 · 2026-08-24 18:51 UTC

0928afd912f59dc0

Website

The platform now notices when you claim a system for colonisation. The Planning page — on the site and in the app — lists systems you've claimed and not planned yet, with the date and a button to start a plan for one. Nothing is created for you; it's a reminder, not a decision. It only reads your own claims, and if you've switched colonisation telemetry off it collects nothing at all.

Companion App

The platform now notices when you claim a system for colonisation. The Planning page — on the site and in the app — lists systems you've claimed and not planned yet, with the date and a button to start a plan for one. Nothing is created for you; it's a reminder, not a decision. It only reads your own claims, and if you've switched colonisation telemetry off it collects nothing at all.

Platform

The platform now notices when you claim a system for colonisation. The Planning page — on the site and in the app — lists systems you've claimed and not planned yet, with the date and a button to start a plan for one. Nothing is created for you; it's a reminder, not a decision. It only reads your own claims, and if you've switched colonisation telemetry off it collects nothing at all.

v0.10.2 — 24 Aug 2026, 17:42 · 2026-08-24 17:42 UTC

7cd9837c0928afd9

Website

When you ask the planner to draft a layout for a system you have already started building, it now asks first — replace the structures you have planned but not started, or keep them and design around them. Either way, anything that is already a construction site stays exactly where it is, because the game will not let it move, and the drafter counts its tier points before adding anything new. It tells you which structures those are, and it only asks when there is actually something to decide.

Companion App

When you ask the planner to draft a layout for a system you have already started building, it now asks first — replace the structures you have planned but not started, or keep them and design around them. Either way, anything that is already a construction site stays exactly where it is, because the game will not let it move, and the drafter counts its tier points before adding anything new. It tells you which structures those are, and it only asks when there is actually something to decide.

Platform

When you ask the planner to draft a layout for a system you have already started building, it now asks first — replace the structures you have planned but not started, or keep them and design around them. Either way, anything that is already a construction site stays exactly where it is, because the game will not let it move, and the drafter counts its tier points before adding anything new. It tells you which structures those are, and it only asks when there is actually something to decide.

v0.10.2 — 24 Aug 2026, 17:22 · 2026-08-24 17:22 UTC

b48deead7cd9837c

Website

The build overlay now follows whichever construction site you are docked at, instead of always showing the project you pinned — and it tells you when the two differ, so a diverted panel never reads as a lost setting. Docking at an ordinary station still shows your pinned build. There is also a new "What you owe" page on the site and in the app, and a matching section on the overlay: every commodity still outstanding across all the builds you have joined, added up, with anything more than one build wants marked so you can buy it in bulk and split the hold when you arrive.

Companion App

The build overlay now follows whichever construction site you are docked at, instead of always showing the project you pinned — and it tells you when the two differ, so a diverted panel never reads as a lost setting. Docking at an ordinary station still shows your pinned build. There is also a new "What you owe" page on the site and in the app, and a matching section on the overlay: every commodity still outstanding across all the builds you have joined, added up, with anything more than one build wants marked so you can buy it in bulk and split the hold when you arrive.

Platform

The build overlay now follows whichever construction site you are docked at, instead of always showing the project you pinned — and it tells you when the two differ, so a diverted panel never reads as a lost setting. Docking at an ordinary station still shows your pinned build. There is also a new "What you owe" page on the site and in the app, and a matching section on the overlay: every commodity still outstanding across all the builds you have joined, added up, with anything more than one build wants marked so you can buy it in bulk and split the hold when you arrive.

v0.10.2 — 24 Aug 2026, 03:37 · 2026-08-24 03:37 UTC

44b73e74b48deead

Website

When somebody else delivers cargo to a project you are watching, the page now updates within a second instead of waiting for you to reload.

Platform

When somebody else delivers cargo to a project you are watching, the page now updates within a second instead of waiting for you to reload.

v0.10.2 — 24 Aug 2026, 00:51 · 2026-08-24 00:51 UTC

3509758144b73e74

Website

Take a snapshot of a system before you start changing it, then watch the score, the seven measures and the tonnage move as you edit — with the before, after and difference side by side. On the website and in the app.

Companion App

Take a snapshot of a system before you start changing it, then watch the score, the seven measures and the tonnage move as you edit — with the before, after and difference side by side. On the website and in the app.

Platform

Take a snapshot of a system before you start changing it, then watch the score, the seven measures and the tonnage move as you edit — with the before, after and difference side by side. On the website and in the app.

v0.10.2 — 24 Aug 2026, 00:12 · 2026-08-24 00:12 UTC

8529a7de35097581

Website

Click any build in a plan to pin it. You get what it spends in tier points against what is banked by the time you reach it, which of the seven system measures it moves, what it feeds, and whether it is affordable in that position — updating as you reorder. On the website and in the app.

Companion App

Click any build in a plan to pin it. You get what it spends in tier points against what is banked by the time you reach it, which of the seven system measures it moves, what it feeds, and whether it is affordable in that position — updating as you reorder. On the website and in the app.

Platform

Click any build in a plan to pin it. You get what it spends in tier points against what is banked by the time you reach it, which of the seven system measures it moves, what it feeds, and whether it is affordable in that position — updating as you reorder. On the website and in the app.

v0.10.2 — 23 Aug 2026, 21:55 · 2026-08-23 21:55 UTC

ebd6dbd48529a7de

Website

Opening a plan now shows what the whole system will be — its score, the seven effects with bars, tier points banked, tonnage still to haul, and which bodies still need their slot counts read off the architect view. On the website and in the app.

If you plan more structures on a body than its recorded slots allow, the planner now says so — on the website and in the app — instead of quietly showing "4 of 3". It is a warning, not a block: slot counts come from whoever last read them off the architect view, so you decide.

Every build now shows its game id beside its name — "Refinery Hub (silenus)" — in the picker, the build list and the planner, so you can match what you planned to what the game's architect view calls it without looking it up.

Companion App

Opening a plan now shows what the whole system will be — its score, the seven effects with bars, tier points banked, tonnage still to haul, and which bodies still need their slot counts read off the architect view. On the website and in the app.

If you plan more structures on a body than its recorded slots allow, the planner now says so — on the website and in the app — instead of quietly showing "4 of 3". It is a warning, not a block: slot counts come from whoever last read them off the architect view, so you decide.

Every build now shows its game id beside its name — "Refinery Hub (silenus)" — in the picker, the build list and the planner, so you can match what you planned to what the game's architect view calls it without looking it up.

Platform

Opening a plan now shows what the whole system will be — its score, the seven effects with bars, tier points banked, tonnage still to haul, and which bodies still need their slot counts read off the architect view. On the website and in the app.

If you plan more structures on a body than its recorded slots allow, the planner now says so — on the website and in the app — instead of quietly showing "4 of 3". It is a warning, not a block: slot counts come from whoever last read them off the architect view, so you decide.

Every build now shows its game id beside its name — "Refinery Hub (silenus)" — in the picker, the build list and the planner, so you can match what you planned to what the game's architect view calls it without looking it up.

v0.10.2 — 23 Aug 2026, 19:01 · 2026-08-23 19:01 UTC

f673549cebd6dbd4

Platform

No visible change — this keeps the assistant's search indexes maintained so its answers stay accurate as the galaxy data grows.

v0.10.2 — 22 Aug 2026, 23:37 · 2026-08-22 23:37 UTC

9f24e7b8f673549c

Platform

The training page now shows systems your squadron has flown to as the live feed it is, updating every fifteen minutes with how many arrived — instead of reporting that it has never run.

You can now ask the assistant for a KIND of place rather than a name — "somewhere quiet with good mining and a large landing pad" — and it will search what the squadron knows about systems and stations to answer.

v0.10.2 — 22 Aug 2026, 22:38 · 2026-08-22 22:38 UTC

7f6059819f24e7b8

Platform

The assistant answers questions about the squadron again instead of listing star systems — it now searches guides and help separately from the galaxy data, so no amount of ingested systems can drown them out.

v0.10.2 — 22 Aug 2026, 19:14 · 2026-08-22 19:14 UTC

fe5933ce7f605981

Platform

The assistant can now answer about systems the squadron has actually flown to, not just the ones from the galaxy import.

v0.10.2 — 22 Aug 2026, 17:43 · 2026-08-22 17:43 UTC

357cd498fe5933ce

Website

When the scout cannot reach the galaxy service, it now says so instead of telling you there is nothing out there. A search that times out is retried once automatically, and if it still cannot finish you get the candidates it did find above a clear note that the list is incomplete — so "search again" and "look somewhere else" stop looking identical. Both the website and the app.

Companion App

When the scout cannot reach the galaxy service, it now says so instead of telling you there is nothing out there. A search that times out is retried once automatically, and if it still cannot finish you get the candidates it did find above a clear note that the list is incomplete — so "search again" and "look somewhere else" stop looking identical. Both the website and the app.

Platform

When the scout cannot reach the galaxy service, it now says so instead of telling you there is nothing out there. A search that times out is retried once automatically, and if it still cannot finish you get the candidates it did find above a clear note that the list is incomplete — so "search again" and "look somewhere else" stop looking identical. Both the website and the app.

v0.10.1 — 22 Aug 2026, 09:46 · 2026-08-22 09:46 UTC

b23253aa357cd498

Website

When you add a build to a plan, the picker now refuses to offer surface structures on a body nobody can land on, and shows what each build costs in tier points against what your plan has banked — instead of accepting the choice and telling you afterwards. The planning list also flags plans that need attention, and says which kind: sites pointing at builds that no longer exist, a system where nothing is being built any more, or a layout nobody has revisited in months. Those warnings appear in the companion app's planning list as well as on the website, so it does not matter which one you open.

Companion App

When you add a build to a plan, the picker now refuses to offer surface structures on a body nobody can land on, and shows what each build costs in tier points against what your plan has banked — instead of accepting the choice and telling you afterwards. The planning list also flags plans that need attention, and says which kind: sites pointing at builds that no longer exist, a system where nothing is being built any more, or a layout nobody has revisited in months. Those warnings appear in the companion app's planning list as well as on the website, so it does not matter which one you open.

Platform

When you add a build to a plan, the picker now refuses to offer surface structures on a body nobody can land on, and shows what each build costs in tier points against what your plan has banked — instead of accepting the choice and telling you afterwards. The planning list also flags plans that need attention, and says which kind: sites pointing at builds that no longer exist, a system where nothing is being built any more, or a layout nobody has revisited in months. Those warnings appear in the companion app's planning list as well as on the website, so it does not matter which one you open.

v0.10.0 — 22 Aug 2026, 09:16 · 2026-08-22 09:16 UTC

c2cbb728b23253aa

Website

Open any system in **Planning** or **Scout** and the platform now tells you what it is good for and — more importantly — what is wrong with it. It reads the real survey, so it knows that a system with four ringed gas giants might still be a bad build because everything in it is 194,000 light seconds from the star, and that a water world with one landable moon has to be built in orbit. Officers can group systems into a bloc, and the advice will then tell you what your whole economy is missing. Printed build books carry the reasoning at the front.

Companion App

Open any system in **Planning** or **Scout** and the platform now tells you what it is good for and — more importantly — what is wrong with it. It reads the real survey, so it knows that a system with four ringed gas giants might still be a bad build because everything in it is 194,000 light seconds from the star, and that a water world with one landable moon has to be built in orbit. Officers can group systems into a bloc, and the advice will then tell you what your whole economy is missing. Printed build books carry the reasoning at the front.

Platform

Open any system in **Planning** or **Scout** and the platform now tells you what it is good for and — more importantly — what is wrong with it. It reads the real survey, so it knows that a system with four ringed gas giants might still be a bad build because everything in it is 194,000 light seconds from the star, and that a water world with one landable moon has to be built in orbit. Officers can group systems into a bloc, and the advice will then tell you what your whole economy is missing. Printed build books carry the reasoning at the front.

v0.9.17 — 18 Aug 2026, 21:25 · 2026-08-18 21:25 UTC

1f0ddc36c2cbb728

Companion App

The build tracker overlay now tells you how old its figures are — "live from the squadron" only when they really are, "read 3d ago" when they are not, and "not yet read" for a build nobody has docked at yet. Before this, all three looked identical.

Platform

The build tracker overlay now tells you how old its figures are — "live from the squadron" only when they really are, "read 3d ago" when they are not, and "not yet read" for a build nobody has docked at yet. Before this, all three looked identical.

v0.9.17 — 18 Aug 2026, 21:17 · 2026-08-18 21:17 UTC

871aff511f0ddc36

Website

Nothing you will notice, except that the platform stops running out of disk — which is what made deploys fail earlier today. The "your carrier is holding cargo this build needs" prompt now tells you how old that reading is, instead of stating it in the present tense whatever its age.

Companion App

Nothing you will notice, except that the platform stops running out of disk — which is what made deploys fail earlier today. The "your carrier is holding cargo this build needs" prompt now tells you how old that reading is, instead of stating it in the present tense whatever its age.

Platform

Nothing you will notice, except that the platform stops running out of disk — which is what made deploys fail earlier today. The "your carrier is holding cargo this build needs" prompt now tells you how old that reading is, instead of stating it in the present tense whatever its age.

The Scout page answers noticeably faster — around 3.9 seconds of database work per search becomes about 1.3. Searching from a system whose name you typed in any capitalisation still works exactly as before.

v0.9.15 — 18 Aug 2026, 19:01 · 2026-08-18 19:01 UTC

e6764feb871aff51

Companion App

The "your carrier is holding cargo this build needs" prompt no longer offers cargo you or Frontier have already reported gone. Distance and the **Nearest** sort now work on the companion's colonisation boards — they never have. The app no longer gets slower the longer you leave it open. And you can delete a build you posted by mistake once the site starts reporting needs, which the hub always allowed but the app hid.

Platform

The "your carrier is holding cargo this build needs" prompt no longer offers cargo you or Frontier have already reported gone. Distance and the **Nearest** sort now work on the companion's colonisation boards — they never have. The app no longer gets slower the longer you leave it open. And you can delete a build you posted by mistake once the site starts reporting needs, which the hub always allowed but the app hid.

Builds that finish are now noticed on their own. When a construction site stops appearing in the galaxy data — and only when it has been missing twice, a day apart, with nearby stations still being reported and nobody having docked there since — the build is marked complete. Until an officer switches it on it only reports what it would do, and any commander docking at the site overrules it outright.

v0.9.14 — 18 Aug 2026, 18:47 · 2026-08-18 18:47 UTC

38f4fe18e6764feb

Website

If a construction site was built as something other than what the plan asked for, the plan now updates itself to match what actually stands there — and says so on the page, naming what it used to say and when it changed. Before this, those plans kept asking for thousands of tonnes nobody would ever haul and gave no credit for the hauling that was done.

Companion App

If a construction site was built as something other than what the plan asked for, the plan now updates itself to match what actually stands there — and says so on the page, naming what it used to say and when it changed. Before this, those plans kept asking for thousands of tonnes nobody would ever haul and gave no credit for the hauling that was done.

Platform

If a construction site was built as something other than what the plan asked for, the plan now updates itself to match what actually stands there — and says so on the page, naming what it used to say and when it changed. Before this, those plans kept asking for thousands of tonnes nobody would ever haul and gave no credit for the hauling that was done.

v0.9.13 — 18 Aug 2026, 18:16 · 2026-08-18 18:16 UTC

9d8e918638f4fe18

Website

Officers get a **Colonisation → Station ownership** page. Stations the squadron built through colonisation already count as ours automatically; this is for the ones we hold but did not build, and for correcting the automatic answer when it is wrong. A claim moves a station up the where-to-buy list for everybody, and each stop on that list now says which band it is in. Withdrawn claims stay on the page as a record of who said what.

Companion App

Officers get a **Colonisation → Station ownership** page. Stations the squadron built through colonisation already count as ours automatically; this is for the ones we hold but did not build, and for correcting the automatic answer when it is wrong. A claim moves a station up the where-to-buy list for everybody, and each stop on that list now says which band it is in. Withdrawn claims stay on the page as a record of who said what.

Platform

Officers get a **Colonisation → Station ownership** page. Stations the squadron built through colonisation already count as ours automatically; this is for the ones we hold but did not build, and for correcting the automatic answer when it is wrong. A claim moves a station up the where-to-buy list for everybody, and each stop on that list now says which band it is in. Withdrawn claims stay on the page as a record of who said what.

v0.9.13 — 18 Aug 2026, 16:00 · 2026-08-18 16:00 UTC

319d1c0d9d8e9186

Website

Where the squadron has bought it now has an **Ours first / Closest** switch, on the website and in the companion app. "Ours first" leads with the build's own system, then the squadron's stations, then a member's; "Closest" sorts by distance and uses ownership only to break a tie. On the website the choice stays in the address bar, so a link you share opens the same way you saw it.

Where the squadron has bought something is now shared across every project within 500 light years, instead of only counting members who had posted a project in that exact system. A build next door to one somebody else is working on now starts with what the squadron already knows rather than from nothing. Each stop also says why it is ranked where it is.

Companion App

Where the squadron has bought it now has an **Ours first / Closest** switch, on the website and in the companion app. "Ours first" leads with the build's own system, then the squadron's stations, then a member's; "Closest" sorts by distance and uses ownership only to break a tie. On the website the choice stays in the address bar, so a link you share opens the same way you saw it.

Where the squadron has bought something is now shared across every project within 500 light years, instead of only counting members who had posted a project in that exact system. A build next door to one somebody else is working on now starts with what the squadron already knows rather than from nothing. Each stop also says why it is ranked where it is.

Platform

Where the squadron has bought it now has an **Ours first / Closest** switch, on the website and in the companion app. "Ours first" leads with the build's own system, then the squadron's stations, then a member's; "Closest" sorts by distance and uses ownership only to break a tie. On the website the choice stays in the address bar, so a link you share opens the same way you saw it.

Where the squadron has bought something is now shared across every project within 500 light years, instead of only counting members who had posted a project in that exact system. A build next door to one somebody else is working on now starts with what the squadron already knows rather than from nothing. Each stop also says why it is ranked where it is.

v0.9.12 — 18 Aug 2026, 15:44 · 2026-08-18 15:44 UTC

0a8c2450319d1c0d

Website

You can now reconnect your Frontier account whenever you like — **Settings → Frontier** in the companion app, or **Settings → Name & verification** on the site. You no longer have to wait until the connection breaks to find the button, and finishing at Frontier now returns you to a page that tells you it worked. If your ships or carrier cargo stop updating, reconnecting is the first thing to try.

Companion App

You can now reconnect your Frontier account whenever you like — **Settings → Frontier** in the companion app, or **Settings → Name & verification** on the site. You no longer have to wait until the connection breaks to find the button, and finishing at Frontier now returns you to a page that tells you it worked. If your ships or carrier cargo stop updating, reconnecting is the first thing to try.

Platform

You can now reconnect your Frontier account whenever you like — **Settings → Frontier** in the companion app, or **Settings → Name & verification** on the site. You no longer have to wait until the connection breaks to find the button, and finishing at Frontier now returns you to a page that tells you it worked. If your ships or carrier cargo stop updating, reconnecting is the first thing to try.

v0.9.11 — 17 Aug 2026, 23:57 · 2026-08-17 23:57 UTC

230fefb90a8c2450

Companion App

Fleet carrier tonnages now include cargo you have listed on the carrier's own market — previously anything up for sale read as missing. The build overlays stay on screen when you minimise the companion app. And where-to-buy puts stations in the build's own system first.

Platform

Fleet carrier tonnages now include cargo you have listed on the carrier's own market — previously anything up for sale read as missing. The build overlays stay on screen when you minimise the companion app. And where-to-buy puts stations in the build's own system first.

Where to buy now puts the squadron's own stations first, then stations members own, then the nearest — and you can flip it to nearest-first when you are in a hurry.

v0.9.10 — 17 Aug 2026, 23:13 · 2026-08-17 23:13 UTC

6ff0dbfe230fefb9

Website

The build overlay now tells you how many commodities are already finished, so a short list reads as 'nearly done' rather than 'something is missing'. And a carrier's declared hold shows one line per commodity — whichever source spoke last — instead of listing your app's reading and Frontier's separately.

Companion App

The build overlay now tells you how many commodities are already finished, so a short list reads as 'nearly done' rather than 'something is missing'. And a carrier's declared hold shows one line per commodity — whichever source spoke last — instead of listing your app's reading and Frontier's separately.

Platform

The build overlay now tells you how many commodities are already finished, so a short list reads as 'nearly done' rather than 'something is missing'. And a carrier's declared hold shows one line per commodity — whichever source spoke last — instead of listing your app's reading and Frontier's separately.

v0.9.9 — 17 Aug 2026, 22:15 · 2026-08-17 22:15 UTC

df1cae096ff0dbfe

Website

The build overlay and the project page now keep up with you. Move cargo and the numbers follow within a few seconds instead of up to a minute, and the website's project page updates itself while you watch it instead of needing a reload.

Companion App

The build overlay and the project page now keep up with you. Move cargo and the numbers follow within a few seconds instead of up to a minute, and the website's project page updates itself while you watch it instead of needing a reload.

Platform

The build overlay and the project page now keep up with you. Move cargo and the numbers follow within a few seconds instead of up to a minute, and the website's project page updates itself while you watch it instead of needing a reload.

v0.9.8 — 17 Aug 2026, 22:02 · 2026-08-17 22:02 UTC

3f9de2c2df1cae09

Platform

No visible change. This is the second of two faults that between them stopped the hub reading anything from Frontier.

v0.9.8 — 17 Aug 2026, 21:43 · 2026-08-17 21:43 UTC

47213a053f9de2c2

Companion App

Your fleet carrier's full cargo now reaches the boards straight from your journal. Dock at your carrier and open its commodity market once, and the whole hold is read at once — not just what the app watched move. Cargo loaded before the app was running will finally show up.

Platform

Your fleet carrier's full cargo now reaches the boards straight from your journal. Dock at your carrier and open its commodity market once, and the whole hold is read at once — not just what the app watched move. Cargo loaded before the app was running will finally show up.

v0.9.7 — 17 Aug 2026, 19:42 · 2026-08-17 19:42 UTC

6435a6d647213a05

Platform

No visible change from this alone — but it is the fault that has stopped the hub reading fleet carrier holds from Frontier since the feature shipped. Once deployed, carriers belonging to members who play on cloud services should start reporting their cargo without the companion app running.

v0.9.7 — 17 Aug 2026, 17:36 · 2026-08-17 17:36 UTC

6f210cd26435a6d6

Platform

No visible change. This makes a background fault name itself accurately instead of blaming your Frontier link for a problem that may be ours.

v0.9.7 — 17 Aug 2026, 16:57 · 2026-08-17 16:57 UTC

24eba1f56f210cd2

Platform

No visible change — this makes a background job explain itself so a fault that has been invisible can be found.

v0.9.7 — 17 Aug 2026, 16:45 · 2026-08-17 16:45 UTC

2c4ba7c124eba1f5

Website

If your fleet carrier's cargo has been vanishing from the build overlay and the project pages, this is why. When the app was started after cargo was already loaded, it had never seen that cargo arrive — so the first time you moved any of it, the app told the hub the hold was empty, and every board believed it. The app now stays quiet about cargo it cannot vouch for instead of reporting it as gone.

Companion App

If your fleet carrier's cargo has been vanishing from the build overlay and the project pages, this is why. When the app was started after cargo was already loaded, it had never seen that cargo arrive — so the first time you moved any of it, the app told the hub the hold was empty, and every board believed it. The app now stays quiet about cargo it cannot vouch for instead of reporting it as gone.

Platform

If your fleet carrier's cargo has been vanishing from the build overlay and the project pages, this is why. When the app was started after cargo was already loaded, it had never seen that cargo arrive — so the first time you moved any of it, the app told the hub the hold was empty, and every board believed it. The app now stays quiet about cargo it cannot vouch for instead of reporting it as gone.

v0.9.6 — 17 Aug 2026, 15:49 · 2026-08-17 15:49 UTC

41adc416352e1241

Platform

The "combined run" page for a fleet carrier has been showing an empty hold for carriers that are actually loaded — it was reading the wrong place for a carrier's public market data. It now shows what the project pages show, so the "still to buy" figure on that page is no longer telling you to go and buy cargo the carrier is already carrying.

The build overlay in-game was only counting what a carrier has listed on its public market. Anything staged for the build — which is most of it, since staged cargo usually isn't for sale — didn't show up, so the overlay told you to go and buy materials already sitting on a carrier at the site. It now counts the same sources the website does.

No member-visible change — this is a security patch to a build-time dependency.

When the hub asks Frontier what one of your carriers is holding, it can now tell that a commodity is GONE, not just that it wasn't mentioned. Before this, if your app had once seen 5,000 t of Steel aboard and you sold it with the app closed, the boards kept promising that Steel to everybody indefinitely. They now clear it, and you can see the correction on the carrier's declared hold.

v0.9.6 — 17 Aug 2026, 04:56 · 2026-08-17 04:56 UTC

894afe9341adc416

Website

Two fixes to things that shipped earlier today and quietly did nothing. The "your carrier is holding materials this build needs" prompt was never actually appearing in the app — only on the website — and it does now. And where the hub has asked Frontier directly what a carrier is holding, that figure was being counted against your shopping list without being shown to you anywhere; it now appears in the carrier's declared hold, marked as coming from Frontier.

Companion App

Two fixes to things that shipped earlier today and quietly did nothing. The "your carrier is holding materials this build needs" prompt was never actually appearing in the app — only on the website — and it does now. And where the hub has asked Frontier directly what a carrier is holding, that figure was being counted against your shopping list without being shown to you anywhere; it now appears in the carrier's declared hold, marked as coming from Frontier.

Platform

Two fixes to things that shipped earlier today and quietly did nothing. The "your carrier is holding materials this build needs" prompt was never actually appearing in the app — only on the website — and it does now. And where the hub has asked Frontier directly what a carrier is holding, that figure was being counted against your shopping list without being shown to you anywhere; it now appears in the carrier's declared hold, marked as coming from Frontier.

v0.9.5 — 17 Aug 2026, 01:53 · 2026-08-17 01:53 UTC

a736638d894afe93

Website

If a data bounty sends you to a station that turns out to have no market at all, you can now say so — from the website or from the app — and you get paid exactly what the bounty was worth. It also takes that station off the board for everyone else, so nobody repeats your wasted trip. You need a verified commander name to report one, and an officer can put a station back if a report was wrong.

Companion App

If a data bounty sends you to a station that turns out to have no market at all, you can now say so — from the website or from the app — and you get paid exactly what the bounty was worth. It also takes that station off the board for everyone else, so nobody repeats your wasted trip. You need a verified commander name to report one, and an officer can put a station back if a report was wrong.

Platform

If a data bounty sends you to a station that turns out to have no market at all, you can now say so — from the website or from the app — and you get paid exactly what the bounty was worth. It also takes that station off the board for everyone else, so nobody repeats your wasted trip. You need a verified commander name to report one, and an officer can put a station back if a report was wrong.

v0.9.4 — 17 Aug 2026, 01:26 · 2026-08-17 01:26 UTC

3fa37d20a736638d

Platform

The data bounty board was sending people to places they could not usefully go — stations with no market at all, and Odyssey settlements, which together were most of the board. Those are gone. What is left is stations a ship can dock at, and where several are worth the same points, the nearest to a live build now comes first instead of whichever happened to sort first alphabetically.

v0.9.4 — 16 Aug 2026, 23:50 · 2026-08-16 23:50 UTC

97935f323fa37d20

Platform

No visible change yet — this is the hub learning to ask Frontier directly what a squadron carrier is holding, instead of piecing it together from sell orders and whatever an app happened to watch. What you should notice over the next few days is carrier figures that go DOWN when a hold is emptied, rather than sitting there promising materials somebody sold last week.

v0.9.4 — 16 Aug 2026, 23:28 · 2026-08-16 23:28 UTC

fa17e92797935f32

Website

Your fleet carrier now speaks up. If it is holding materials a colonisation build still needs, the project page — on the website and in the app — offers to put it on that build, with the callsign, the tonnage and the exact commodities. Attaching takes what is aboard off everybody's shopping list; the carrier stays yours and comes off again whenever you like.

Companion App

Your fleet carrier now speaks up. If it is holding materials a colonisation build still needs, the project page — on the website and in the app — offers to put it on that build, with the callsign, the tonnage and the exact commodities. Attaching takes what is aboard off everybody's shopping list; the carrier stays yours and comes off again whenever you like.

Platform

Your fleet carrier now speaks up. If it is holding materials a colonisation build still needs, the project page — on the website and in the app — offers to put it on that build, with the callsign, the tonnage and the exact commodities. Attaching takes what is aboard off everybody's shopping list; the carrier stays yours and comes off again whenever you like.

v0.9.3 — 16 Aug 2026, 18:08 · 2026-08-16 18:08 UTC

e97be352fa17e927

Website

On a plan's build order, Download the build book gives you the whole system on one printable page, with every build id and body id ready to type into the game's planner.

Companion App

What you are carrying now shows on the project page for the build you are on, not just in the overlay. The build tracker's columns line up, with your hold and the carriers' in their own colours.

Platform

On a plan's build order, Download the build book gives you the whole system on one printable page, with every build id and body id ready to type into the game's planner.

What you are carrying now shows on the project page for the build you are on, not just in the overlay. The build tracker's columns line up, with your hold and the carriers' in their own colours.

v0.9.3 — 16 Aug 2026, 05:54 · 2026-08-16 05:54 UTC

08c0109ee97be352

Website

Connect with Frontier in the app now goes straight to Frontier's sign-in. If anything stops it, the page says what, instead of showing nothing.

Companion App

Connect with Frontier in the app now goes straight to Frontier's sign-in. If anything stops it, the page says what, instead of showing nothing.

Platform

Connect with Frontier in the app now goes straight to Frontier's sign-in. If anything stops it, the page says what, instead of showing nothing.

v0.9.2 — 16 Aug 2026, 05:28 · 2026-08-16 05:28 UTC

2159d50d08c0109e

Website

Connect with Frontier in the app now takes you straight to Frontier's sign-in instead of dropping you on the website.

Builds that finish now close themselves, so the boards stop asking for materials nobody needs. On a project's purchase list, whoever bought each line shows in their own colour.

Companion App

Connect with Frontier in the app now takes you straight to Frontier's sign-in instead of dropping you on the website.

Platform

Connect with Frontier in the app now takes you straight to Frontier's sign-in instead of dropping you on the website.

Builds that finish now close themselves, so the boards stop asking for materials nobody needs. On a project's purchase list, whoever bought each line shows in their own colour.

v0.9.1 — 16 Aug 2026, 04:57 · 2026-08-16 04:57 UTC

ed5a403a2159d50d

Companion App

The app now asks you to connect your Frontier account after Discord and pairing, as it was always meant to. The build tracker's grid has column headings and fits properly.

Platform

The app now asks you to connect your Frontier account after Discord and pairing, as it was always meant to. The build tracker's grid has column headings and fits properly.

v0.9.0 — 16 Aug 2026, 04:12 · 2026-08-16 04:12 UTC

ad8c77baed5a403a

Companion App

The companion app updates itself to 0.9.0 — the Frontier sign-in, the Frontier Verified badge, the in-progress and complete filters on the project boards, abandoned builds shown in red, and the build tracker's new grid showing what is in your hold, what is on the carriers, and what is actually left to buy.

Platform

The companion app updates itself to 0.9.0 — the Frontier sign-in, the Frontier Verified badge, the in-progress and complete filters on the project boards, abandoned builds shown in red, and the build tracker's new grid showing what is in your hold, what is on the carriers, and what is actually left to buy.

v0.8.0 — 16 Aug 2026, 03:52 · 2026-08-16 03:52 UTC

79f70fddad8c77ba

Companion App

Commanders playing on GeForce Now or another cloud platform now have their journals read, so their flying counts toward promotions like everyone else's. The build tracker overlay shows four figures per material — what the build still needs, what is in your hold, what is on the squadron's carriers, and what is actually left to buy.

Platform

Commanders playing on GeForce Now or another cloud platform now have their journals read, so their flying counts toward promotions like everyone else's. The build tracker overlay shows four figures per material — what the build still needs, what is in your hold, what is on the squadron's carriers, and what is actually left to buy.

v0.8.0 — 16 Aug 2026, 03:01 · 2026-08-16 03:01 UTC

2777de0c79f70fdd

Website

New colonisation projects now say what is actually being built — the type and its total tonnage — instead of "build type not identified yet". The post arrives a few minutes after the project so it can name the build. Commanders playing on GeForce Now or another cloud platform can now use the companion app like everyone else, and their play finally counts toward promotions. The roster shows a Frontier Verified badge, and the app will ask you to sign in with Frontier after you connect Discord.

Companion App

New colonisation projects now say what is actually being built — the type and its total tonnage — instead of "build type not identified yet". The post arrives a few minutes after the project so it can name the build. Commanders playing on GeForce Now or another cloud platform can now use the companion app like everyone else, and their play finally counts toward promotions. The roster shows a Frontier Verified badge, and the app will ask you to sign in with Frontier after you connect Discord.

Platform

New colonisation projects now say what is actually being built — the type and its total tonnage — instead of "build type not identified yet". The post arrives a few minutes after the project so it can name the build. Commanders playing on GeForce Now or another cloud platform can now use the companion app like everyone else, and their play finally counts toward promotions. The roster shows a Frontier Verified badge, and the app will ask you to sign in with Frontier after you connect Discord.

v0.8.0 — 15 Aug 2026, 16:54 · 2026-08-15 16:54 UTC

7b6012c12777de0c

This deploy carried no recorded changes.