Skip to content

Grim's Squad

Elite Dangerous Squadron

NO QUARTER IN THE VOID

Every system has a story. We intend to write ours across the galaxy. From conflict zones to the deepest black, Grim’s Squad fights, explores, builds, and expands with one goal: leave our mark on the Milky Way.

DIVISIONS
Seven

Structure

DIVISIONS

Seven divisions covering every loop we fly. Join one, or several — nobody is locked into a single career.

  • Iron Legion

    Combat · Conflict Zones · Bounty Hunting

    Ship-to-ship warfare, from wing assassinations to full conflict-zone deployments.

  • Xeno Interdiction Corps

    Anti-Xeno Operations

    Thargoid interceptors and scouts. Guardian tech, caustic sinks, and steady nerves.

  • Sable Directorate

    Background Simulation · Influence

    The quiet war. Influence, states, expansions — who actually holds a system.

  • Vanguard Survey

    Exploration · Exobiology

    First footfalls, biological signals and the long dark beyond the bubble.

  • Void Logistics

    Trade · Hauling · Community Goals

    Bulk freight, community goals and the supply lines that make operations possible.

  • Deepcore Prospectors

    Mining

    Core, laser and subsurface. Painite rings, hotspots and full cargo racks.

  • Carrier Command

    Fleet Carrier Operations

    Jump schedules, tritium logistics and forward bases wherever the squadron needs one.

Squadron at a glance

20

Years flying

Founded 2006

125

Commanders

Signed in to the hub

30

Active this month

Chat, forum or voice

1,017

Logged actions

Messages, posts and voice joins

From our own records, as of .

The Platform

THE HUB

One place for everything the squadron needs, built so the answer to “what should I do tonight?” takes ten seconds rather than ten minutes of cross-referencing.

01

Situation Board

Live influence tracking with tick markers, and officer orders telling you what actually needs doing tonight — not a wall of numbers you have to interpret yourself.

02

Commodities Market

Route finding against our own market mirror. Every price carries its age, because we would rather show you stale data honestly than pretend it is fresh.

03

Shipyard

Self-hosted outfitting, a squadron build locker, and doctrine loadouts approved for each role so you know what to fly before you undock.

THE BUBBLE IS CONTESTED

Bring your ship and your time zone. We will find you a wing, a role and something worth flying for.

JOIN GRIM’S SQUAD

VIA DISCORD · TAKES A MINUTE

Not ready yet? Use our ship outfitter or browse builds our commanders have published. No account needed.