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Squadron

SHIPYARD

Type-9 Heavy — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Type-9 Heavy

100,924,048 crhull 72,116,858 · fitted 28,807,190
Speed
116m/s
Boost
178m/s
Jump
22.26ly
Power
13.23/18.9MW
Shields
396MJ
Armour
864
DPS
—
Laden jump
12.19ly
Cargo
758t
Fuel
64t
Unladen
978.0t
Laden
1800.0t
Hull mass
850.0t
Modules
128.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

116.0 t · 9.15 MW · 19,231,380 cr
SzModuleMassPowerCostStatistics
616 t—480,411
732 t6.841,899,597
640 t0.7516,179,531
58 t0.6479,444
616 t0.61222,444
44 t0.3128,373
6——341,580

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2———
2———
2———
1———
1———

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

8.0 t · 2.08 MW · 9,483,810 cr
SzModuleMassPowerCostStatistics
80 t—3,829,866
80 t—3,829,866
70 t—1,178,420
60 t—362,591
58 t2.08189,035
40 t—34,328
40 t—34,328
30 t—10,563
30 t—10,563
20 t—3,250
10 t—1,000
1———

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6 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.