Skip to content

Squadron

SHIPYARD

Type-8 Transporter — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Type-8 Transporter

43,065,302 crhull 34,820,576 · fitted 8,244,726
Speed
184m/s
Boost
313m/s
Jump
26.95ly
Power
10.18/15.3MW
Shields
300MJ
Armour
792
DPS
Laden jump
14.09ly
Cargo
390t
Fuel
32t
Unladen
452.0t
Laden
874.0t
Hull mass
400.0t
Modules
52.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

44.0 t · 6.42 MW · 5,599,518 cr
SzModuleMassPowerCostStatistics
58 t160,137
58 t4.59189,035
520 t0.605,103,953
32 t0.4810,133
44 t0.5028,373
32 t0.2510,133
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
1
1
1
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

4.0 t · 1.76 MW · 2,553,208 cr
SzModuleMassPowerCostStatistics
70 t1,178,420
60 t362,591
60 t362,591
60 t362,591
50 t111,566
50 t111,566
44 t1.7659,633
20 t3,250
10 t1,000
1

Sign in with Discord to save this build and share it with the squadron.

7 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.