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Squadron

SHIPYARD

Type-7 Transporter — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Type-7 Transporter

23,948,948 crhull 16,783,094 · fitted 7,165,854
Speed
162m/s
Boost
270m/s
Jump
30.26ly
Power
9.94/15.3MW
Shields
257MJ
Armour
612
DPS
Laden jump
16.73ly
Cargo
302t
Fuel
32t
Unladen
402.0t
Laden
736.0t
Hull mass
350.0t
Modules
52.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

46.0 t · 6.50 MW · 5,617,758 cr
SzModuleMassPowerCostStatistics
58 t160,137
58 t4.59189,035
520 t0.605,103,953
44 t0.5628,373
44 t0.5028,373
32 t0.2510,133
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
1
1
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 1,456,096 cr
SzModuleMassPowerCostStatistics
60 t362,591
60 t362,591
60 t362,591
50 t111,566
50 t111,566
50 t111,566
30 t10,563
32 t1.4418,812
20 t3,250
10 t1,000
1

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5 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.