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Squadron

SHIPYARD

Type-6 Transporter — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Type-6 Transporter

2,983,329 crhull 866,622 · fitted 2,116,707
Speed
194m/s
Boost
308m/s
Jump
31.64ly
Power
8.15/9MW
Shields
98MJ
Armour
324
DPS
—
Laden jump
19.17ly
Cargo
106t
Fuel
16t
Unladen
180.0t
Laden
302.0t
Hull mass
155.0t
Modules
25.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

20.0 t · 5.21 MW · 1,729,607 cr
SzModuleMassPowerCostStatistics
32 t—17,793
44 t3.6959,633
410 t0.451,610,080
21 t0.413,619
32 t0.4510,133
21 t0.213,619
4——24,730

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
1———
1———

Utility mounts

3.0 t · 1.50 MW · 69,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 318,100 cr
SzModuleMassPowerCostStatistics
50 t—111,566
50 t—111,566
40 t—34,328
40 t—34,328
32 t1.4418,812
20 t—3,250
20 t—3,250
10 t—1,000
1———

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3 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.