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Squadron

SHIPYARD

Type-11 Prospector — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Type-11 Prospector

74,322,267 crhull 66,346,710 · fitted 7,975,557
Speed
245m/s
Boost
330m/s
Jump
29.97ly
Power
10.03/18.9MW
Shields
458MJ
Armour
630
DPS
Laden jump
17.15ly
Cargo
280t
Fuel
32t
Unladen
406.0t
Laden
718.0t
Hull mass
320.0t
Modules
86.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

80.0 t · 6.59 MW · 6,514,262 cr
SzModuleMassPowerCostStatistics
616 t480,411
58 t4.59189,035
520 t0.605,103,953
32 t0.4810,133
732 t0.67622,843
32 t0.2510,133
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
2
2
2
1
1
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 1,369,295 cr
SzModuleMassPowerCostStatistics
60 t362,591
60 t362,591
60 t362,591
50 t111,566
50 t111,566
5
5
40 t34,328
32 t1.4418,812
20 t3,250
10 t1,000
10 t1,000
1

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11 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.