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Squadron

SHIPYARD

Type-10 Defender — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Type-10 Defender

185,916,390 crhull 121,334,619 · fitted 64,581,771
Speed
174m/s
Boost
212m/s
Jump
23.39ly
Power
15.84/27MW
Shields
561MJ
Armour
1044
DPS
Laden jump
17.23ly
Cargo
470t
Fuel
64t
Unladen
1444.0t
Laden
1978.0t
Hull mass
1200.0t
Modules
244.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

220.0 t · 9.36 MW · 58,584,645 cr
SzModuleMassPowerCostStatistics
864 t4,323,699
732 t6.841,899,597
780 t0.9051,289,112
58 t0.6479,444
732 t0.67622,843
44 t0.3128,373
60 t341,577

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
3
3
3
2
2
2
1
1

Utility mounts

8.0 t · 4.00 MW · 184,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

16.0 t · 2.48 MW · 5,813,126 cr
SzModuleMassPowerCostStatistics
80 t3,829,866
70 t1,178,420
616 t2.48599,242
50 t111,566
40 t34,328
40 t34,328
30 t10,563
30 t10,563
20 t3,250
5
5
10 t1,000
1

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12 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.