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Squadron

SHIPYARD

Sidewinder — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Sidewinder

238,296 crhull 4,588 · fitted 233,708
Speed
197m/s
Boost
286m/s
Jump
22.66ly
Power
5.41/7.2MW
Shields
46MJ
Armour
108
DPS
Laden jump
15.75ly
Cargo
14t
Fuel
2t
Unladen
33.5t
Laden
49.5t
Hull mass
25.0t
Modules
8.5t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

6.0 t · 3.45 MW · 176,968 cr
SzModuleMassPowerCostStatistics
21 t5,931
21 t2.255,934
22.5 t0.30160,224
10.5 t0.361,293
10.5 t0.361,293
10.5 t0.181,293
10 t1,000

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
1
1

Utility mounts

2.0 t · 1.00 MW · 46,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000

Optional internals

0.5 t · 0.96 MW · 10,740 cr
SzModuleMassPowerCostStatistics
20 t3,250
20 t3,250
10 t1,000
10 t1,000
10 t1,000
10.5 t0.961,240
1

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3 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.