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Squadron

SHIPYARD

Mandalay — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Mandalay

22,935,766 crhull 16,527,192 · fitted 6,408,574
Speed
241m/s
Boost
301m/s
Jump
41.47ly
Power
10.12/15.3MW
Shields
306MJ
Armour
414
DPS
—
Laden jump
26.21ly
Cargo
146t
Fuel
32t
Unladen
292.0t
Laden
470.0t
Hull mass
230.0t
Modules
62.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

56.0 t · 6.68 MW · 5,738,136 cr
SzModuleMassPowerCostStatistics
58 t—160,137
58 t4.59189,035
520 t0.605,103,953
44 t0.5628,373
58 t0.5679,444
58 t0.3779,444
5——97,750

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2———
2———
2———
2———
1———
1———

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 578,438 cr
SzModuleMassPowerCostStatistics
60 t—362,591
50 t—111,566
40 t—34,328
40 t—34,328
30 t—10,563
32 t1.4418,812
20 t—3,250
10 t—1,000
10 t—1,000
10 t—1,000
1———

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7 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.