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Squadron

SHIPYARD

Mandalay — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Mandalay

22,935,770 crhull 16,527,192 · fitted 6,408,578
Speed
241m/s
Boost
301m/s
Jump
41.47ly
Power
10.12/15.3MW
Shields
306MJ
Armour
414
DPS
Laden jump
26.21ly
Cargo
146t
Fuel
32t
Unladen
292.0t
Laden
470.0t
Hull mass
230.0t
Modules
62.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

56.0 t · 6.68 MW · 5,738,140 cr
SzModuleMassPowerCostStatistics
58 t160,137
58 t4.59189,035
520 t0.605,103,953
44 t0.5628,373
58 t0.5679,444
58 t0.3779,444
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
2
2
2
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 578,438 cr
SzModuleMassPowerCostStatistics
60 t362,591
50 t111,566
40 t34,328
40 t34,328
30 t10,563
32 t1.4418,812
20 t3,250
10 t1,000
10 t1,000
10 t1,000
1

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7 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.