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Squadron

SHIPYARD

Imperial Eagle — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Imperial Eagle

670,874 crhull 73,023 · fitted 597,851
Speed
275m/s
Boost
366m/s
Jump
23.80ly
Power
5.68/9MW
Shields
121MJ
Armour
108
DPS
Laden jump
18.15ly
Cargo
18t
Fuel
4t
Unladen
63.0t
Laden
85.0t
Hull mass
50.0t
Modules
13.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

11.5 t · 4.22 MW · 556,798 cr
SzModuleMassPowerCostStatistics
32 t17,793
32 t2.7918,812
35 t0.45507,912
10.5 t0.361,293
21 t0.413,619
21 t0.213,619
20 t3,750

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
1
1

Utility mounts

1.0 t · 0.50 MW · 23,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000

Optional internals

0.5 t · 0.96 MW · 18,053 cr
SzModuleMassPowerCostStatistics
30 t10,563
20 t3,250
2
10 t1,000
10 t1,000
10 t1,000
10.5 t0.961,240
1

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5 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.