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Squadron

SHIPYARD

Imperial Courier — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Imperial Courier

3,212,464 crhull 2,484,137 · fitted 728,327
Speed
249m/s
Boost
337m/s
Jump
27.64ly
Power
7.22/11.7MW
Shields
308MJ
Armour
144
DPS
Laden jump
16.41ly
Cargo
32t
Fuel
8t
Unladen
54.0t
Laden
94.0t
Hull mass
35.0t
Modules
19.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

14.5 t · 4.26 MW · 602,211 cr
SzModuleMassPowerCostStatistics
44 t53,379
32 t2.7918,812
35 t0.45507,912
10.5 t0.361,293
32 t0.4510,133
21 t0.213,619
30 t7,063

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
2
2

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

0.5 t · 0.96 MW · 34,116 cr
SzModuleMassPowerCostStatistics
30 t10,563
30 t10,563
20 t3,250
20 t3,250
20 t3,250
10 t1,000
10 t1,000
10.5 t0.961,240
1

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4 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.