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Squadron

SHIPYARD

Corsair — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Corsair

87,872,218 crhull 76,884,160 · fitted 10,988,058
Speed
241m/s
Boost
305m/s
Jump
29.89ly
Power
12.56/22.5MW
Shields
392MJ
Armour
486
DPS
Laden jump
16.44ly
Cargo
310t
Fuel
32t
Unladen
407.0t
Laden
749.0t
Hull mass
265.0t
Modules
142.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

136.0 t · 9.12 MW · 9,416,197 cr
SzModuleMassPowerCostStatistics
732 t1,441,233
732 t6.841,899,597
520 t0.605,103,953
44 t0.5628,373
732 t0.67622,843
616 t0.45222,444
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
3
3
2
2
2

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 1,479,861 cr
SzModuleMassPowerCostStatistics
60 t362,591
60 t362,591
60 t362,591
50 t111,566
50 t111,566
50 t111,566
40 t34,328
32 t1.4418,812
20 t3,250
10 t1,000
1

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7 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.