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Squadron

SHIPYARD

Hauler — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Hauler

283,642 crhull 30,308 · fitted 253,334
Speed
172m/s
Boost
258m/s
Jump
33.31ly
Power
5.41/7.2MW
Shields
45MJ
Armour
180
DPS
—
Laden jump
15.43ly
Cargo
24t
Fuel
4t
Unladen
22.5t
Laden
50.5t
Hull mass
14.0t
Modules
8.5t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

6.0 t · 3.45 MW · 179,718 cr
SzModuleMassPowerCostStatistics
21 t—5,931
21 t2.255,934
22.5 t0.30160,224
10.5 t0.361,293
10.5 t0.361,293
10.5 t0.181,293
2——3,750

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
1———

Utility mounts

2.0 t · 1.00 MW · 46,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000

Optional internals

0.5 t · 0.96 MW · 27,616 cr
SzModuleMassPowerCostStatistics
30 t—10,563
30 t—10,563
20 t—3,250
10 t—1,000
10 t—1,000
10.5 t0.961,240
1———

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2 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.