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Squadron

SHIPYARD

Fer-de-Lance — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Fer-de-Lance

54,156,919 crhull 51,242,363 · fitted 2,914,556
Speed
224m/s
Boost
301m/s
Jump
18.04ly
Power
11.28/18.9MW
Shields
348MJ
Armour
405
DPS
Laden jump
15.16ly
Cargo
56t
Fuel
8t
Unladen
318.0t
Laden
382.0t
Hull mass
250.0t
Modules
68.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

58.0 t · 6.52 MW · 2,565,779 cr
SzModuleMassPowerCostStatistics
616 t480,411
58 t4.59189,035
410 t0.451,610,080
44 t0.5628,373
616 t0.61222,444
44 t0.3128,373
30 t7,063

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
4
2
2
2
2

Utility mounts

6.0 t · 3.00 MW · 138,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

4.0 t · 1.76 MW · 210,777 cr
SzModuleMassPowerCostStatistics
50 t111,566
40 t34,328
44 t1.7659,633
20 t3,250
10 t1,000
10 t1,000
1

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6 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.