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Squadron

SHIPYARD

Federal Dropship — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Federal Dropship

20,811,439 crhull 13,510,106 · fitted 7,301,333
Speed
161m/s
Boost
268m/s
Jump
18.30ly
Power
11.59/18.9MW
Shields
324MJ
Armour
540
DPS
Laden jump
14.77ly
Cargo
150t
Fuel
16t
Unladen
668.0t
Laden
834.0t
Hull mass
580.0t
Modules
88.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

80.0 t · 7.83 MW · 6,538,601 cr
SzModuleMassPowerCostStatistics
616 t480,411
616 t5.67599,242
520 t0.605,103,953
58 t0.6479,444
616 t0.61222,444
44 t0.3128,373
40 t24,734

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
2
2
2
2

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

4.0 t · 1.76 MW · 670,732 cr
SzModuleMassPowerCostStatistics
60 t362,591
50 t111,566
50 t111,566
44 t1.7659,633
4
4
30 t10,563
30 t10,563
20 t3,250
10 t1,000
1

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8 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.