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Squadron

SHIPYARD

Federal Corvette — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Federal Corvette

214,049,273 crhull 183,156,068 · fitted 30,893,205
Speed
185m/s
Boost
241m/s
Jump
18.35ly
Power
15.65/27MW
Shields
972MJ
Armour
666
DPS
—
Laden jump
12.15ly
Cargo
586t
Fuel
32t
Unladen
1188.0t
Laden
1806.0t
Hull mass
900.0t
Modules
288.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

272.0 t · 9.57 MW · 26,067,943 cr
SzModuleMassPowerCostStatistics
864 t—4,323,699
732 t6.841,899,597
640 t0.7516,179,531
58 t0.6479,444
864 t0.721,743,961
864 t0.621,743,961
5——97,750

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
4———
4———
3———
2———
2———
1———
1———

Utility mounts

8.0 t · 4.00 MW · 184,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

8.0 t · 2.08 MW · 4,641,262 cr
SzModuleMassPowerCostStatistics
70 t—1,178,420
70 t—1,178,420
70 t—1,178,420
60 t—362,591
60 t—362,591
50 t—111,566
58 t2.08189,035
5———
5———
40 t—34,328
40 t—34,328
30 t—10,563
10 t—1,000
1———

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10 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.