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Squadron

SHIPYARD

Eagle — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Eagle

596,936 crhull 10,947 · fitted 585,989
Speed
219m/s
Boost
320m/s
Jump
24.18ly
Power
5.68/7.2MW
Shields
90MJ
Armour
72
DPS
Laden jump
18.36ly
Cargo
18t
Fuel
4t
Unladen
62.0t
Laden
84.0t
Hull mass
50.0t
Modules
12.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

10.5 t · 4.22 MW · 544,936 cr
SzModuleMassPowerCostStatistics
21 t5,931
32 t2.7918,812
35 t0.45507,912
10.5 t0.361,293
21 t0.413,619
21 t0.213,619
20 t3,750

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
1
1
1

Utility mounts

1.0 t · 0.50 MW · 23,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000

Optional internals

0.5 t · 0.96 MW · 18,053 cr
SzModuleMassPowerCostStatistics
30 t10,563
20 t3,250
2
10 t1,000
10 t1,000
10 t1,000
10.5 t0.961,240
1

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5 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.