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Squadron

SHIPYARD

Diamondback Explorer — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Diamondback Explorer

7,200,166 crhull 1,638,277 · fitted 5,561,889
Speed
257m/s
Boost
336m/s
Jump
40.12ly
Power
8.96/11.7MW
Shields
212MJ
Armour
270
DPS
Laden jump
31.91ly
Cargo
52t
Fuel
32t
Unladen
302.0t
Laden
386.0t
Hull mass
260.0t
Modules
42.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

36.0 t · 5.52 MW · 5,363,358 cr
SzModuleMassPowerCostStatistics
44 t53,379
44 t3.6959,633
520 t0.605,103,953
32 t0.4810,133
44 t0.5028,373
32 t0.2510,133
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
2
2

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 106,531 cr
SzModuleMassPowerCostStatistics
40 t34,328
40 t34,328
30 t10,563
32 t1.4418,812
20 t3,250
20 t3,250
10 t1,000
10 t1,000
1

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4 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.