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Squadron

SHIPYARD

Diamondback Scout — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Diamondback Scout

2,366,311 crhull 463,926 · fitted 1,902,385
Speed
251m/s
Boost
340m/s
Jump
28.81ly
Power
8.65/11.7MW
Shields
139MJ
Armour
216
DPS
Laden jump
24.33ly
Cargo
24t
Fuel
16t
Unladen
198.0t
Laden
238.0t
Hull mass
170.0t
Modules
28.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

22.0 t · 5.21 MW · 1,765,197 cr
SzModuleMassPowerCostStatistics
44 t53,379
44 t3.6959,633
410 t0.451,610,080
21 t0.413,619
32 t0.4510,133
21 t0.213,619
40 t24,734

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
2
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 45,188 cr
SzModuleMassPowerCostStatistics
30 t10,563
30 t10,563
32 t1.4418,812
20 t3,250
10 t1,000
10 t1,000
1

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5 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.