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Squadron

SHIPYARD

Beluga Liner — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Beluga Liner

139,157,189 crhull 79,694,761 · fitted 59,462,428
Speed
185m/s
Boost
259m/s
Jump
28.57ly
Power
14.7/18.9MW
Shields
484MJ
Armour
504
DPS
Laden jump
20.70ly
Cargo
338t
Fuel
128t
Unladen
1180.0t
Laden
1646.0t
Hull mass
950.0t
Modules
230.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

216.0 t · 9.62 MW · 57,495,883 cr
SzModuleMassPowerCostStatistics
616 t480,411
732 t6.841,899,597
780 t0.9051,289,112
864 t0.901,743,961
616 t0.61222,444
58 t0.3779,444
70 t1,780,914

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
2
2
2
2

Utility mounts

6.0 t · 3.00 MW · 138,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

8.0 t · 2.08 MW · 1,828,545 cr
SzModuleMassPowerCostStatistics
60 t362,591
60 t362,591
60 t362,591
60 t362,591
50 t111,566
58 t2.08189,035
40 t34,328
30 t10,563
30 t10,563
30 t10,563
30 t10,563
10 t1,000
1

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6 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.