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Squadron

SHIPYARD

Asp Explorer — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Asp Explorer

12,446,457 crhull 6,145,793 · fitted 6,300,664
Speed
218m/s
Boost
296m/s
Jump
35.91ly
Power
10.06/15.3MW
Shields
210MJ
Armour
378
DPS
Laden jump
25.03ly
Cargo
122t
Fuel
32t
Unladen
338.0t
Laden
492.0t
Hull mass
280.0t
Modules
58.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

52.0 t · 6.62 MW · 5,687,069 cr
SzModuleMassPowerCostStatistics
58 t160,137
58 t4.59189,035
520 t0.605,103,953
44 t0.5628,373
44 t0.5028,373
58 t0.3779,444
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
2
2
1
1
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

2.0 t · 1.44 MW · 521,595 cr
SzModuleMassPowerCostStatistics
60 t362,591
50 t111,566
30 t10,563
30 t10,563
32 t1.4418,812
20 t3,250
20 t3,250
10 t1,000
1

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7 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.