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Squadron

SHIPYARD

Anaconda — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Anaconda

171,441,817 crhull 142,456,440 · fitted 28,985,377
Speed
155m/s
Boost
206m/s
Jump
31.72ly
Power
15.33/27MW
Shields
598MJ
Armour
945
DPS
Laden jump
18.76ly
Cargo
454t
Fuel
32t
Unladen
684.0t
Laden
1170.0t
Hull mass
400.0t
Modules
284.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

272.0 t · 9.57 MW · 26,067,947 cr
SzModuleMassPowerCostStatistics
864 t4,323,699
732 t6.841,899,597
640 t0.7516,179,531
58 t0.6479,444
864 t0.721,743,961
864 t0.621,743,961
50 t97,754

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
4
3
3
3
2
2
1
1

Utility mounts

8.0 t · 4.00 MW · 184,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

4.0 t · 1.76 MW · 2,733,430 cr
SzModuleMassPowerCostStatistics
70 t1,178,420
60 t362,591
60 t362,591
60 t362,591
50 t111,566
50 t111,566
50 t111,566
5
40 t34,328
40 t34,328
44 t1.7659,633
20 t3,250
10 t1,000
1

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10 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.