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Squadron

SHIPYARD

Alliance Crusader — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Alliance Crusader

29,307,418 crhull 22,096,565 · fitted 7,210,853
Speed
157m/s
Boost
262m/s
Jump
20.63ly
Power
11.91/18.9MW
Shields
253MJ
Armour
540
DPS
Laden jump
17.65ly
Cargo
90t
Fuel
16t
Unladen
592.0t
Laden
698.0t
Hull mass
500.0t
Modules
92.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

80.0 t · 7.83 MW · 6,538,601 cr
SzModuleMassPowerCostStatistics
616 t480,411
616 t5.67599,242
520 t0.605,103,953
58 t0.6479,444
616 t0.61222,444
44 t0.3128,373
40 t24,734

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
2
2
1
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

8.0 t · 2.08 MW · 580,252 cr
SzModuleMassPowerCostStatistics
60 t362,591
58 t2.08189,035
30 t10,563
30 t10,563
20 t3,250
20 t3,250
4
4
4
10 t1,000
1

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10 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.