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Squadron

SHIPYARD

Alliance Challenger — outfitting

Every hull the game has, every module that fits it, and what the result actually does. Mass, jump range and the power budget update as you change things — nothing is submitted and nothing is saved until you want it to be.

OUTFITTING

Slot sizes are shown beside each dropdown — a module larger than its slot is not offered, and a smaller one usually saves weight.

Alliance Challenger

37,190,864 crhull 29,569,804 · fitted 7,621,060
Speed
176m/s
Boost
267m/s
Jump
22.19ly
Power
12.31/18.9MW
Shields
240MJ
Armour
540
DPS
Laden jump
18.78ly
Cargo
90t
Fuel
16t
Unladen
550.0t
Laden
656.0t
Hull mass
450.0t
Modules
100.0t

Starting point

Each fits the whole ship from the game’s own module list.

Bulkheads

Core internals

80.0 t · 7.83 MW · 6,538,601 cr
SzModuleMassPowerCostStatistics
616 t480,411
616 t5.67599,242
520 t0.605,103,953
58 t0.6479,444
616 t0.61222,444
44 t0.3128,373
40 t24,734

Hardpoints

0.0 t · 0.00 MW · 0 cr
SzModuleMassPowerCostStatistics
3
2
2
2
1
1
1

Utility mounts

4.0 t · 2.00 MW · 92,000 cr
SzModuleMassPowerCostStatistics
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000
01 t0.5023,000

Optional internals

16.0 t · 2.48 MW · 990,459 cr
SzModuleMassPowerCostStatistics
60 t362,591
616 t2.48599,242
30 t10,563
30 t10,563
20 t3,250
20 t3,250
4
4
4
10 t1,000
1

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11 slots are empty. An empty slot costs nothing and weighs nothing, which is often the right answer on a long-range build.